A space for experiments and curious detours
Hi, I am Tim.
As an Interaction Designer, I create interfaces between people and technology that shape what we are able to think and do. I see design as a combination of “technology, cognitive science, human need and beauty to produce something that the world didn't know was missing”[1]. Currently, I research and prototype human-AI interactions that keep reflection active through friction at HfG Schwäbisch Gmünd. Other areas of interest include:
- Playful interaction: The tools I keep coming back to are the ones that invite tinkering. If an interface feels playful, people spend more time with it, discover things on their own, and intuitively fidget as a way of thinking.
- Malleable software: Software that can be shaped by the user and their needs to be truly individual.
- Tools for thought: Representations, notation systems and interfaces shape what we're able to think. The medium is never neutral and always co-authors the idea.
- Radical innovation: Design-driven innovation happens by changing the existing understanding of a subject and not through iterating within an existing framing. This kind of innovation cannot be derived from user research alone, because users articulate preferences within a frame they already inhabit.
I am open to new opportunities in interaction, product and experience design starting in August 2026.
If any of this resonates, feel free to reach out via tim@timmilwa.com.